Using the "Keep World" scale rule can result in incorrect relative location when attaching actors

UE - Gameplay - Components - Dec 9, 2022

This seems to happen due to a precision error when calculating the relative transform between the socket and the component being attached. Occasionally, one of the transforms will have a scale of (0 ...

Notifies on sequences are not triggered from Montages in linked anim instances

UE - Anim - Gameplay - Dec 9, 2022

Notifies, that live on anim sequences that are played via montages, are not currently triggered when the montage is played via a slot in a linked anim graph. It seems that the notifies are in the s ...

Collab Viewer Template menu does not function properly in VR Preview

UE - Platform - XR - Dec 9, 2022

Regression: Tested this issue in Release-5.0, this issue did not occur so regression is yes There are chances that the menu will disappear as if functioning properly, but it locks out all control f ...

STAT_VolumetricLightmapBuildData is not counted correctly

UE - Graphics Features - Dec 9, 2022

STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...

Crash due to memory after opening the World Partition window with large objects

UE - World Creation - Worldbuilding Tools - World Partition - Dec 8, 2022

Regression: Tested in UE5/Release-5.0, this issue does not occur so regression is yes. Reproducing this issue has a mixed reproduction rate. I have gotten the editor to crash when scaling the cube ...

Make Enhanced Input More Extendable

UE - Gameplay - Input - Dec 8, 2022

Enhanced Input could use another pass to make sure classes, functions and data are properly exposed to both be safe and allow users to change/expand Enhanced Input. ...

AddTimedDisplay causes crash when changing level

UE - Gameplay - Dec 8, 2022

RemoveAfterSecondsLambda in AddTimedDisplay function may access released memory during level transitions. The following workaround works : void UViewportStatsSubsystem::AddTimedDisplay(FText Text, ...

Oscillating Biquad Filter's Cutoff Frequency results in popping

UE - Audio - MetaSounds - Dec 8, 2022

Reproduced 7/10 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Additional Notes:Stacking more Biquad Filters produces a more noticeable effect, but ...

Source control python tests are failing

UE - Editor - Workflow Systems - Dec 8, 2022

Randomize Without Replacement resets to WithReplacement on Sound Cue Loop

UE - Audio - Dec 8, 2022

Reproduced 7/10 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...