Blueprint "Diff Against Depot": Restoring an instanced object results in reference to the object in the temporary diff asset

UE - Gameplay - Blueprint - Feb 19, 2024

When diffing a blueprint against depot via the Content Browser context menu action "Revision Control > Diff Against Depot", restoring an instanced object property from the depot version results in t ...

[MetaSounds] - Outputs of nodes being used in a composed graph do not have animations

UE - Audio - MetaSounds - Oct 23, 2022

Outputs on composed nodes are not animating.  [Image Removed] ...

GAS and single process PIE: modifiable static variables accessed by server and client

UE - Gameplay - Gameplay Ability System - Nov 16, 2022

See: UAbilitySystemGlobals::HandlePreLoadMap GAS features static variables that are modified by both server and client, thus result in issues in single process PIE where they access the same memory ...

[Soundfield Submix] - Output is silent when routing sound to Unreal Ambisonics and then to Resonance

UE - Audio - Submixes - Dec 8, 2022

According to the official docs https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Nativesoundfield/ an ambisonic submix can be rendered to Resonance or Oculus; however when doing so, while th ...

Actor scale can be different on client and server when spawning with scale of (1,1,1)

UE - Networking - Feb 28, 2023

When spawning an actor, we don't seem to replicate the scale if it's set to (1,1,1), even if the root component's default scale is different to this. This results in the client using the default sca ...

ReversedDepthOnlyIndexBuffer exported even when bEnableDepthOnlyIndexBuffer is false

UE - Graphics Features - Apr 14, 2023

ReversedDepthOnlyIndexBuffer is exported even when bEnableDepthOnlyIndexBuffer is false. It's likely an error and line 568 in StaticMesh.cpp should rather be ://if (!bEnableReversedIndexBuffer) <= ...

Lumen tile classification flicker

UE - Graphics Features - Lumen - Apr 19, 2023

While we suggest using screenpercentage at 25%, it is visible at higher percentages. Video showing the flickering:https://udn.unrealengine.com/s/contentdocument/0694z00000Qw4jPAAR ...

iOS ReplayKit isn't working in UE5.1+

UE - Platform - Apple - Apr 21, 2023

In 4.27 & 5.0 when you press the in-app screen recorder button it would pop-up a msg about the user giving permission to allow the screen recording and then would start the recorder and save the mov ...

Indirect Capsule Shadows showing up on Unlit Characters

UE - Graphics Features - May 5, 2023

For this to be observed, Allow Static Lighting must be true in project settings. This appears to be coming from an AO pass and from a Raytraced Indirect Capsule Shadows. ...