BuildCookRun: EnablePlugins parameter generated improper cooking command line.

From the UDN post that reported the problem:  The BuildCookRun Automation script offers a commandline option called -EnablePlugins= which allows the user to specify additional plugins that should ...

Collision build of LiDAR point cloud assets at runtime does not apply

UE - Editor - Content Pipeline - Datasmith - Oct 24, 2023

Collision build at runtime for LiDAR point cloud does not apply. This applies to Editor and Standalone. If you do not allow collision builds at runtime, this module should not be available at runtim ...

Placed level instance causes "!ActorInstanceGuid.IsValid()" assertion after changing WorldSettingsClass

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 13, 2023

Resaving the level using ResavePackagesCommandlet is a workaround. ...

Single sided complex collision mesh collision blocks character movement from backside

UE - Simulation - Physics - Query - Nov 17, 2023

Commenting out the branch in FTriangleMeshSweepVisitor::VisitSweep is a work-around.if (CullsBackFaceSweepsCode != 0) { if (VectorMaskBits(IsBackFace)) { // Don't cull the back face ...

Static Mesh Only enabled Foliage Actor causes serialization error in packaged game

UE - World Creation - Worldbuilding Tools - Nov 24, 2023

The crash can be worked around by modifying FFoliageISMActor::Serialize as following code : void FFoliageISMActor::Serialize(FArchive& Ar) { #if WITH_EDITORONLY_DATA     if (!Ar.IsCooking()) // ...

Crash when spawning actor with no viewport initialized

UE - Editor - Workflow Systems - Nov 22, 2023

If an attempt to spawn an actor is made before the Level Editor Viewport is fully initialized (i.e. before it has had a chance to get rendered at least once), and that actor has no specific Factory ...

Paste of subcategories does not work

UE - Editor - Workflow Systems - Dec 14, 2023

Request to ensure all setup parameters have units described in tooltips

UE - Simulation - Physics - Jan 22, 2024

UDN customer requests that all parameters have units in their tooltips. Need to do a sweep and check what might be missing. This is not a regression, the information will have never been their in t ...

Keep Simulation Changes does not work for Actors that have replaced root component

UE - Gameplay - Components - Jan 31, 2024

RelativeLocation and RelativeRotation in the root component are collected in UActorComponent::AllUCSModifiedProperties, so copying simulation result is skipped in EditorUtilities::CopyActorPropertie ...