Actors with Child Actor Components get out of sync when undoing component transform in child Blueprint

UE - Gameplay - Blueprint Editor - Aug 17, 2023

Undoing a child actor's component transform in its Blueprint editor isn't reflected in child actor instances in the level editor. Subsequent transforms are also not propagated after the undo breaks ...

Lumen causing exposure issues when several viewports are opened

UE - Graphics Features - Lumen - Aug 16, 2023

[MetaSounds][Wave Player] - 5.1 Wave Player channel output maps differently for Vorbis than other codecs

UE - Audio - MetaSounds - Aug 16, 2023

The channel output for 5.1 Waveplayer on MetaSounds is different when Platform Default (Vorbis) codec is chosen on Windows Platform Default - L, C, R, LS, RS, LFEBink, PCM, ADPCM - L, R, C, LFE, LS ...

Metahuman Hair Physics becomes jittery when 32x Antialiasing is enabled in MRQ

UE - Anim - Sequencer - MRQ - Aug 15, 2023

Enabling 32x AntiAliasing on an MRQ causes metahuman hair physics to become twitchy in the image sequence output.  ...

LiDAR assets do not render in after relaunching the engine

UE - Editor - Content Pipeline - Datasmith - Aug 15, 2023

LiDar point clouds are failing to render when saving and relaunching the project This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is occurring in //UE5/Release-5.3 @ CL 2600198 ...

[MetaSounds]- Attemping to copy and paste inputs between graphs can cause nodes with duplicate pins

UE - Audio - MetaSounds - Aug 15, 2023

Video example: [Link Removed] Occurs in 5.2 as well as 5.2. ...

Crash when saving a World Partition map that contains a PCG Volume

UE - World Creation - Procedural Tools - Aug 15, 2023

This is a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes with an assertion after saving a World Partition enabled level with a landscape that contains a PCG Volume. ...

Incorrect transforms when breaking a packed level actor

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2023

See "Steps to Reproduce" ...

World Partition Editor minimap build failed

UE - World Creation - Worldbuilding Tools - Aug 10, 2023

The issue was reproduced when building a minimap for an open world level with no Actors with "Is Spatially Loaded" enabled. Placing additional Actors with "Is Spatially Loaded" enabled in the level ...

[MetaSounds][Builder API] - Editor crashes when setting node position to a large value

UE - Audio - MetaSounds - Aug 9, 2023

Setting the location of a node a the MetaSound Editor Subsystem to a very large value crashes the editor.Unhandled Exception: EXCEPTION_STACK_OVERFLOW Crash reporter link: [Link Removed] ...