This is not a regression. Tested in //UE5/Release-5.2 CL26001984 After assigning an IES Profile to a light the icon for that profile updates to a gradient bloom preventing the profile from being pr ...
Deadlock in Chaos during PIE; the main thread is in USkeletalMeshComponent::HandleExistingParallelEvaluationTask waiting for a task to complete, and a worker thread is running that task and is in US ...
This is a regression. Tested in //UE5/Release-5.2 CL26001984 It appears Sky Atmosphere isn't rendered by a camera with projection mode set to Orthographic. ...
A cube constrained to a physics actor will start to jitter uncontrollably when interacted with. (see attached media and repro steps for more details) Tested in the following //UE5-Release-5.3-CL ...
During a Multi-User Editing session with two or more team members two or more users can take control of the same actor and move it to different locations in the viewport at the same time. However, ...
Replace selected actors with seems to remove the spawned actor without the sequence being aware that this happened. ...
Generated from CrashReporter Logs can be obtained via Crash Reporter ...
Generated from CrashReporter Logs can be obtained via Crash Reporter ...
This is a regression. Tested in //UE5/Release-5.2 CL26001984 Opening the FP_Walk_Fwd animation in the first person template results in an assertion. ...
Forum user noted that emissive lighting being built with GPU Lightmass is in fact being built, just not around the mesh, but in a larger radius and with reduced strength compared to 5.1.1. They foun ...