Overwriting an anim sequence may scale the play rate of the anim instead of modifying underlying frame rate

UE - CAPT - Tools - Take Recorder - Jul 21, 2026

The frame rate for an anim sequence is not being changed as expected when its being overwritten / re-imported. ...

Navigation data contained entirely within a Level Instance is not registered at runtime (PIE / standalone / packaged) in a World Partition persistent level

UE - AI - Navigation - Jul 13, 2026

A licensee is composing independently-authored levels into a single World Partition persistent level by placing each as a Level Instance. NavMeshBoundsVolume / NavModifierVolume are placed inside ea ...

WorldPartition RuntimeHashSet: non-deterministic URuntimePartitionPersistent UObject name causes unstable Cooked output (RuntimePartition:DebugColor)

UE - World Creation - Worldbuilding Tools - HLOD - Jul 9, 2026

During deterministic Cook / Package validation, the Cooked output of a WorldPartition map was found to vary non-deterministically between Cook runs. Diff detected in the DiffOnly Cook log:Serialize ...

Editor crashes in FAsyncLoadingThread2::ProcessLoadedPackagesFromGame when Level Blueprint references external actor

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 26, 2026

Adding a reference to an external actor in the level blueprint causes the package for the actor to be put in the import table of the level. In some cases, the actor package can end up calling postlo ...

Custom expression additional outputs don't work when connected to World Position Offset

UE - Rendering - Architecture - Materials - Jun 24, 2026

Custom expression additional outputs are considered (0,0,0) when connected to WPO. ...

Translucent meshes randomly flicker when using VSM

UE - Rendering - Features - Jun 23, 2026

Flickering can occur on translucent materials, usually in the distance when there is at least one directional light and when using VSM. Flickering seems highly dependent on framerate and timing. L ...

Apply mesh paint Blueprint instance changes and save fails

UE - Rendering - Architecture - Materials - Jun 22, 2026

After mesh painting on a BP Static Mesh Actor, and "Apply instance changes to Blueprint" the added virtual texture is removed with the log:LogTexture: Display: Building texture TwoD: /Game/FirstPers ...

Crash when applying Decal material with Distance Cull Fade node to Decal Actor

UE - Rendering - Architecture - Materials - Jun 15, 2026

The Editor crashes when applying a Material with a Distance Cull Fade node to a Decal Actor. Fatal error: [Link Removed] [Line: 730] Missing uniform buffer at slot 2, stage SF_Pixel. Please check ...

Nanite Landscape Visibility Layer Crash

UE - Graphics Tools - Terrain - Landscape - Jun 10, 2026

Upon saving the level after creating the landscape and painting visibility, the editor crashes. When you restart the editor and load the level, you are greeted with a warning in the upper right corn ...

[USD EXPORT] USD Exporter does not export subsequence data from the master sequence

UE - Editor - Open File Formats - Jun 9, 2026

As described in the steps to reproduce, when exporting a selected binding somwehere in a sequence hierarchy into usd, the export yields an empty result when using 'selection only' option. The export ...