When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...
SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5908927 ...
Occurs 5/5 times State machine variable type icons all display in the color white. Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...
When selecting apply after connecting a Post Process SceneTexture and a VertexInterpolator into the emissive color node a crash occurs. This issue is occurring in Binary //UE5/Release-5.0-EarlyAcce ...
Destructible Mesh does not correctly affect vertex color. ...
When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...
If you create a project in 4.17 and follow the Repro steps, you will be able to adjust the colors of individual lens flares. If you copy the 4.17 project into 4.18, 4.19, 4.20 Preview, or 4.21 the f ...
When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...
Changing Frame Buffer Pixel Format to Float RGBA makes the editor color greyed out with a faded look. This is not a regression it is occurring in 4.27. ...
REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...