This is a regression tested in //UE4/Release-4.27 CL#18319896 GPU Lightmass ignores IES Profiles on Static Lights while building lighting. Tested with different Global Illumination and Reflection s ...
If a post process volume is set to use a material shader, reducing the screen percentage while in VR Preview will shift the coordinates left/right. ...
Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count rever ...
Regression: Tested in UE5/Release-5.0, this issue also occurs meaning regression is no. The Niagara System appears to jitter whenever a force is applied after the Rotate Around Point module. If the ...
Users with GNOME Shell installed have reported having issues with multi-monitor support when the monitors are not equally sized or the same aspect ratio. If the application is moved from a smaller ...
Regression: Tested in UE5/Release-5.0, issue is reproduceable. This issue appears to be related to the Opacity Mask of the material, as not having an Opacity Mask does not cause the material to dis ...
This is not a regression. Tested in //UE5/Release-5.1 CL23901901. The Material Function Instance can be dragged and dropped into the Material Function Call. ...
Custom Nodes plugged into World Displacement are yielding:Error [SM5] error X3017: 'CustomExpression1': cannot implicitly convert from 'struct FMaterialTessellationParameters' to 'struct FMaterialP ...
Based off of a saleforce ticket, it seems that reinitializing a niagara system with an updated texture, the texture does not update. The setup works correctly in 4.25, so marking as a regression. ...
Regression: Nanite Foliage is a new feature in 5.1, so this issue is not reproduceable in 5.0. Notes about this new support can be found under Nanite Improvements in https://docs.unrealengine.com/5. ...