Shadow Color Not Updated After Light Build When a Texture is Changed and Reimported

UE - Rendering - Jun 2, 2017

Creating a material using a texture (say, blue) and then changing the source file on the texture and reimporting will not update the shadow color after building lighting. Making changes to the mate ...

Reflection Captures when used with levels do not pass color of the reflection

UE - Rendering - Mar 7, 2015

When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...

LOD Picker does not update to reflect the correct Number of LODs in the Skeletal Mesh Editor

UE - Editor - Framework - Import and Export - Sep 27, 2019

There seems to be an issue with the LOD Picker not updating after The LOD does not update to the default LOD0 or Auto LOD after Number of LODs changes, creating an invalid range for the currently se ...

Widget components and widgets in screen space are not the same color

UE - Editor - UI Systems - Jun 27, 2016

Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...

Capsule Shadows Not Visible When Using Movable Skylight With Bright Lower Hemisphere Color and Indirect Lighting Cache

UE - Rendering - May 9, 2018

I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...

Painted Vertex colors are not retained when using "Convert Selection to Blueprint Class" in Child Actor mode

UE - Gameplay - Blueprint - Aug 25, 2020

From the User Submission: I spent some time poking through the FComponentInstanceDataCache code and noticed that there is no component instance data saved/applied for'native' component types, so si ...

Moving a folder to another location will change it's set color to default

UE - Editor - Framework - Content Browser - Jan 28, 2015

Moving a folder to another location will change it's set color to default, however if you move the folder to it's original location, the color returns. ...

Initial Color Vector Parameter cannot be set for GPU Particles

UE - Rendering - Nov 7, 2014

GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...

Scene Color not Functioning when Used with HUD Blueprint

UE - Rendering - Mar 27, 2015

I was not able use the 'Draw Material' node function in conjunction with 'SceneColor' within the HUD Blueprint. However, as soon as I deleted the 'SceneColor' node within the material editor, I was ...