Post Process Material: different color behavior in Sequencer Render vs Movie Render Queue

UE - Anim - Sequencer - May 21, 2020

During lookdev, I use a post process material to bring reference images into the engine to compare against my work.  The goal is for the reference image to not be touched by any of the Unreal color ...

OCIO: orthographic viewport perspectives disable color transform

UE - Virtual Production - Rendering - Color - Apr 6, 2023

Switching through a non-perspective view disables the OCIO color transformation until perspective is re-selected. (There is also a related Slate-Editor issue where the visible viewport label doesn't ...

ACEScg Working Color Space renders more saturated than previous versions

UE - Virtual Production - Rendering - Color - Jan 11, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur so this is a regression. This appears to be effecting all Working Color Spaces as well. Each Working Color Space chosen renders the ...

Shadow Color Not Updated After Light Build When a Texture is Changed and Reimported

UE - Graphics Features - Jun 2, 2017

Creating a material using a texture (say, blue) and then changing the source file on the texture and reimporting will not update the shadow color after building lighting. Making changes to the mate ...

Reflection Captures when used with levels do not pass color of the reflection

UE - Graphics Features - Mar 7, 2015

When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...

LOD Picker does not update to reflect the correct Number of LODs in the Skeletal Mesh Editor

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2019

There seems to be an issue with the LOD Picker not updating after The LOD does not update to the default LOD0 or Auto LOD after Number of LODs changes, creating an invalid range for the currently se ...

Widget components and widgets in screen space are not the same color

UE - Editor - UI Systems - Jun 27, 2016

Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...

Capsule Shadows Not Visible When Using Movable Skylight With Bright Lower Hemisphere Color and Indirect Lighting Cache

UE - Graphics Features - May 9, 2018

I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...

Painted Vertex colors are not retained when using "Convert Selection to Blueprint Class" in Child Actor mode

UE - Gameplay - Blueprint - Aug 25, 2020

From the User Submission: I spent some time poking through the FComponentInstanceDataCache code and noticed that there is no component instance data saved/applied for'native' component types, so si ...