UE4Editor crashes when creating static meshes. Event at startup time while it tries to create default object it crash sometimes. ...
Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...
After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...
Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...
Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...
Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the user is ...
Right clicking inside the event graph of a blueprint that is derived from PhysicsCollisionHandler will crash the editor CrashReporter: [Link Removed] ...
Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...
User reports that the reason for the crash is that because UpdateSpline is false on the AddSplinePointAtIndex blueprint node, this line is never called [ReparamTable.Points.Reset(NumSegments * Repar ...