Packaging code projects on Mac for HTML5 fails. A lot of Could not verify LLVM version warnings appear in the output log.[2016.06.21-22.27.10:488][413]UATHelper: Packaging (HTML5): UnrealBuildTool: ...
If you use StartFrameOffset set to 1 or higher in conjunction with the Use Animation Blueprint, the character's animation will be rough towards the end of the section. Specifically, it seems that th ...
We've noticed after upgrading our heavy Paper2D project to 4.22 that tilemap performance has been massively degraded compared to previous versions. After some digging we found out that it's due to a ...
This is a trending Linux crash in 4.18. It seems to occur before a project loads. Callstack from Log[2017.10.27-08.31.13:659][ 0]LogInit: - Physical RAM available (not considering process quota) ...
This was found by a customer through a UDN, and they offered the fix for it, as well. The basic steps to reproduce the crash are as follows:call GEditor->SetPropertyColorationTarget(...) somewhere i ...
Failed to build UE4.27.0 with Win64/Development Editor. Can avoid this error that excluding the project from build configuration. (Solution UE4->Properties->Configuration Properties->Configuratio ...
Thumbnail can be fix by (Quote from UDN) "adjusting OrbitYaw of the ThumbnailInfo for the +X-facing skeletal mesh" Persona Editors can be fix by (Quote from UDN) "setting SkeletalMesh->SetHasCustom ...
We encountered this issue while checking data for the Mobile Compat pass on 4.13. Galaxy S6 4.12 FPS/FR: 54/18.5 Galaxy S6 4.13 FPS/FR: 24/41 Galaxy S6 Edge 4.12 FPS/FR: 53/18 Galaxy S6 Edge 4.13 ...
Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...
A crash will result if a Blueprint class that's based on a native C++ class containing two or more nested, explicitly-instanced subobjects referenced by a fixed-size object array property are serial ...