There was a recent bug report that matched the description of some older cases (see linked UDN). The issue raised in those cases, [Link Removed], had been fixed, but the recent question seemed to in ...
This ensure happens only when the Start and End of the sequence is set in the "neigborhood" of the keyframe and only if the project framerate is to be Fixed on 60FPS. If you for example play the who ...
If a project created in 4.13 that contains one or more custom plugins is upgraded to 4.14, the custom plugins are disabled. ...
After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...
Renaming a custom event bound to an event dispatcher via a Create Event node requires two compilation passes to fix up the binding. upd. Regression was checked on //UE4/Release-4.26 CL 15973114, i ...
The WorkspaceSettings.xcsettings file is generated with the following entry <key>BuildSystemType</key> <string>Original</string> This causes the warning in [Link Removed] which has was closed ...
SetPrimaryAssetRules sets the "is overridden" variables (e.g. bOverrideApplyRecursively) based on a comparison with the global default rules:static FPrimaryAssetRules DefaultRules; ... ExplicitRu ...
From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...
Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...
Calling UMovieSceneSequence::FindPossessableObjectId with a guid that relates to a child binding does not work correctly because it just goes through the binding references and calls LocateBoundObj ...