This is a somewhat common crash that has occurred since at least the 4.16 release. User DescriptionsReimported a skeletal mesh from an FBX file.reimported static mesh Source Context 70 v ...
Can attach actors to each other through the use of sequencer even though actors are in different levels which leads to crashing when saving and changing levels F3DAttachTrackEditor::IsActorPickabl ...
I was attempting to repro [Link Removed]. I created a new Actor BP, placed it in the level, added a ref to it to the level BP (instead of the projectile approach in the repro), and tried to save my ...
A crash occurs when you attempt to run the sync command on a folder that contains a level that is using level streaming in the editor. This was tested with Perforce and Subversion. Have not tested ...
-When a clothing asset is applied to the mesh, the vertex color(s) change to solid black -Can be removed by right click Remove Clothing Data -Crashes in Main-4.20 -Can't be tested in 4.17.2 due t ...
Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...
New elements are not being initialized properly when setting up the default value for arrays of user-defined structures in nativized Blueprint C++ constructor code. ...
There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...
When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...
Landscape disappears from scene if added to a sequence, selected in scene, and the one of the tracks in sequencer(not the landscape that has been added) is selected again Landscape was added to t ...