Fbx importer can import valid under 30Hz anim at 30Hz

Tools - Jul 17, 2017

The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...

[CrashReport] UE4Editor_Engine!FPointerToUberGraphFrame::~FPointerToUberGraphFrame()

UE - Gameplay - Blueprint - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred, however the callstack is very similar to [Link Removed] ...

[CrashReport] UE4Editor_Renderer!FUniformMeshConverter::Convert()

UE - Graphics Features - Aug 3, 2017

This is a regular crash that has occurred through 4.16 and into the 4.17 previews. The callstack is similar to [Link Removed] (invalid), although the error message is different. User Description ...

Fix center of mass calculations with welding.

UE - Simulation - Physics - Aug 25, 2016

Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...

Fixing up GoogleVRHMD static analysis warning

UE - Platform - XR - Oct 31, 2016

[Line 1585] d:​\build​++ue4+release-4.14+compile​\sync​\engine​\plugins​\runtime​\googlevr​\googlevrhmd​\source​\googlevrhmd​\private​\googlevrhmdrender.cpp(42) : warning C6386: Buffer overrun while ...

Fix InstancedStaticMesh RemoveInstance invalidating indices

UE - Gameplay - Oct 26, 2016

When removing instances from an ISMC, indices / indexes returned from AddInstance will be invalidated. This can cause issues for users that want to do custom management of instances. Using something ...

Investigate/Fix incremental component unregister

UE - Gameplay - Mar 11, 2020

Streaming a level back in before it finishes streaming out behaves undesirably. When a level is streamed out the actors/components in the level are incrementally unregistered over multiple frames. ...

Fix primitive uniform buffer validation.

UE - Rendering Architecture - RHI - Jul 31, 2020

GPUScene primitive validation is currently busted and asserts. It looks like there are two problems: 1) NaN's in the entries can cause comparison issues, so a MemCmp would be better. 2) There's a ...

Fix TSR velocity extrusion on rotating

UE - Graphics Features - Aug 3, 2023

MPCook: Fix replication of UObject::CookAdditionalFilesOverride

UE - Foundation - Core - Cooker - Oct 19, 2023

MPCook relies on global data that is accumulated during package cooks on CookWorkers be replicated to the CookDirector. Some global data that is accumulated during package cooks is CookAdditionalFi ...