Ensure in AR Template on Android

UE - Platform - XR - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, this issue did not occur so it is a regression. ...

Stateless Connect Handler's SessionId and ClientId checks not working with SteamSockets

UE - Online - Feb 14, 2023

We've had a couple of reports of the recently added session/client id checks in the StatelessConnectHandlerComponent failing when using SteamSockets. The connections fail with the "Rejecting handsha ...

Memory Leak In PageAllocator When Packaged

UE - LD & Modeling - Terrain - Landscape - Aug 29, 2018

There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...

Scene Depth Buffer corruption with VR on AMD GPUs

UE - Platform - XR - Sep 12, 2018

Depth buffer corruption/artifacts when using VR with certain AMD GPUs Tested with Oculus DK2, User reports with Oculus Rift ...

Duplicating a Sequencer causes events from the original sequence to fire when the second Sequencer is ran

UE - Anim - Sequencer - Nov 13, 2018

When using a Sequence that is a duplicate of another, without changing the event names, the duplicate Sequence will still fire off the event from the original even if the values are changed. Changin ...

Packaging that involves a compilation process causes custom icons to not show in the taskbar on Windows in Binary

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 30, 2018

Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only proj ...

Quit and Exit commands do not close project on Android

UE - Platform - Mobile - Apr 3, 2019

LogWindows: FAndroidMisc::RequestExit(0) does not get sent with 4.22 and 4.23. Does not occur in 4.21. ...

Editor crashes if a sublevel with a landscape is duplicated then added to the persistent level as a sublevel.

UE - LD & Modeling - Terrain - Landscape - Aug 18, 2016

If a sublevel is duplicated and contains a landscape, the editor will crash when the duplicate level is added to the persistent level as a sublevel. Frequency 4/4 Regression (yes) issue (does not ...

Draw Material to Render Target renders black in Standalone

UE - Graphics Features - Sep 28, 2016

The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...

Actor Component Replication Not Working on Dynamically Spawned Components in Blueprint

UE - Networking - Aug 7, 2018

Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client.  Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917 Unable to test i ...