Enabling Energy Conservation on Material makes Clear Coat Material look weird in Preview. It looks fine in the Level Editor, but not in any "Preview" type viewport (Material Editor, Asset Thumbnails ...
Dark moving noise is visible in hair in the shadows when Lumen screen traces are active. Example of noise when screen tracing is frozen:[Image Removed] Turning off Lumen screen traces using r.Lume ...
A UDN licensee has pointed out that they are seeing unresolved Lumen reflection artifacts when they are running their game in split-screen mode. A video of this behavior is found in the Related tab ...
ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced (e.g. RegisterIndex of the texture is [3] or [7]) because FMeshRenderer::RenderMaterialTexCoordScales() use ...
When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...
The NiagaraFluids plugin provides several Niagara System templates to use as a starting point for the user's own Systems. The templates in category "3D Gas", such as "Grid 3D Gas Explosion", include ...
This warning is technically correct, panel-based cloth is disabled, but it's expected and there's nothing the user can actually do about it. This comes from a UDN. ...
UGameplayDebuggerLocalController::OnDebugDraw crashed with a dereferenced nullptr for CachedReplicator. ...
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