Crash when double clicking on RowStruct's CurveEditor

UE - Editor - Workflow Systems - Mar 15, 2024

This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced.  ...

Android Crash on app launch if AdditionalPluginDirectories contains wildcards in path

UE - Platform - Mobile - Jun 23, 2017

Having wildcards in the path for AdditionalPluginDirectories causes apps on Android to crash on launch. When testing this on iOS, the app did not crash but froze at the splash screen instead. Androi ...

Packaged ThirdPerson template with "start in vr" enabled packaged and launched with "-nohmd" crashes

UE - Platform - XR - Mar 31, 2021

The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...

Crash upon opening packaged game when Event Driven Loader is disabled

UE - Foundation - Core - Apr 26, 2019

Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type

UE - Gameplay - Blueprint - Mar 25, 2015

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type. Note: If the pins are reconstructed and the resplit, the error is fixed. ...

ScrollBox: Add Inertial Scrolling (Touch)

UE - Editor - UI Systems - Oct 16, 2015

Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...

WmfMedia: Track switching does not work

Media Framework - Aug 31, 2016

Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled

UE - World Creation - Worldbuilding Tools - HLOD - Sep 12, 2019

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled Found in 4.23 CL# 8386587, 4.24 CL# 8569829 ...

BeginPlay not called for Post-Process Anim Instance

OLD - Anim - Oct 29, 2019

Post-Process Anim Instances do not have BeginPlay called. The proposed fix is to addif (PostProcessAnimInstance) { PostProcessAnimInstance->NativeBeginPlay(); PostProcessAnimInstance->Blu ...

Niagara module scripts "Map Get" node displays the 'Module' parameter as "Input"

UE - Niagara - Mar 9, 2020

The module parameter in a niagara module script displays the incorrect name Tested: 4.24.3, 4.25P, 4.26 ...