Mesh data will be deleted from Static Mesh if added as a Hierarchical Instanced Static Mesh Component through blueprint

UE - Gameplay - Aug 10, 2017

Mesh data will be deleted from the Static Mesh if added as a Hierarchical Instanced Static Mesh Component through blueprint. All of the mesh data (actual geometry) and LODs will be deleted from the ...

Reflections Not Behaving As Expected in Splitscreen

UE - Graphics Features - May 15, 2018

In splitscreen, Player 0 view influences reflections for other player views. A user submitted the included test project showing the issue, and I have reproduced on 4.18.3 as well as 4.19.2 (see Spli ...

Tessellation Materials are not working on Landscapes

UE - LD & Modeling - Terrain - Landscape - Dec 17, 2019

Tessellation is not working on landscapes, but it does works fine on static meshes. This is a regression from 4.23.1 (CL-9631420) where the tessellation was visible with this setup. This was tested ...

Cannot access private member MarkPropertyDirtyFromRepIndex error when building a nativized blueprint with a replicated property

UE - Networking - May 14, 2020

The following error occurs when building a project that has a replicated variable with the replication condition set to Skip Owner inside a nativized blueprint.UATHelper: Packaging (Windows (64-bit) ...

References to Data Assets that inherit from Blueprints may be broken during reinstancing

UE - Gameplay - Blueprint - Nov 30, 2020

It is possible to create new Data Asset instances in the editor that inherit from a blueprint-defined subclass of UDataAsset. This flow is not very well supported, and generally it is safer to just ...

Gauntlet test warnings in QAGame Win64 Development BootTest

UE - Rendering Architecture - RHI - Sep 6, 2023

QAGame Win64 Development BootTest: * Ensure: Ensure condition failed: oldValue == newValue [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp] [Line: 311] oldVal ...

Static Mesh Editor material element highlight does not highlight the element

Tools - Jul 18, 2016

If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...

Editor Crashes when importing some FBXs with multiple Material IDs in 4.14.2

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2017

This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...

Packaging fails with Event Driven loader enabled and two function libraries reference each other

UE - Foundation - Core - Mar 29, 2017

Packaging fails with Event Driven loader enabled and two function libraries reference each other even though the functions referenced in each library to NOT call each other in such a way as to creat ...

Instanced Static Mesh components that are part of a Blueprint aren't visible in Standalone Game

UE - Gameplay - Aug 9, 2017

Instanced Static Mesh components created through the Construction Script aren't visible in Standalone Game. Collision is still present. They are visible in all other play modes and if created on Eve ...