UE4 applies 1-x transform to V coordinate when importing UVs from mesh. This is to handle GL/D3D differences in texture origin, but it breaks UDIM page addressing. It's possible to apply a fix to ...
Crash when saving a Data Table that is referencing itself in a Data Table Row Handle. Reopening the project also causes a crash. *Regression: Yes This was fixed and working in 4.13-3037605 This i ...
After adjusting viewport shortcuts in Editor Preferences, the Persona viewport seems only partially responsive to the changes. It's as if the viewport shortcuts are hardcoded for Persona. Example ...
Crash when using Set Collision Response on a Destructible component. The repro is using the Construction Script but this also happens using Event Begin Play in the Event Graph on play. It crashing ...
Generated from CrashReporter User information:Tried to choose f_med_brw_body_skmesh for the retargeting pose as mentioned at: https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/Reta ...
Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...
A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
Our team has been using property instances, and have run into several problems. We were able to reproduce one of the problems, and I was hoping to have your team look at it. General scenario. We ha ...
Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 (first/seco ...
Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...