mobile scenedepth issues on 4.25 with ES 3.1 Preview

UE - Platform - Mobile - Jul 1, 2020

We have a problem with the SceneDepth related features on the mobile after migrated to 4.25.1 from 4.23SceneDepth node output issue in translucent materialsDepthFade node output issue in translucent ...

When r.CustomDepth = 3 (Enabled with Stencil), the values of SceneDepth and CustomDepth are different on IOS

UE - Graphics Features - Jan 7, 2019

The user wants to express using the difference between SceneDepth and CustomDepth. However, when r.CustomDepth = 3 (Enabled with Stencil), the expression can not be realized because the SceneDepth a ...

Unknown force is applied to the cloth when changing the skeletal mesh LoD with cloth.

UE - Simulation - Physics - Character - Jul 11, 2019

There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...

"Fix root motion initial rotation handling" commit breaks root motion completely

OLD - Anim - Dec 18, 2014

Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...

Fix the skeletal mesh merge tool material assignment, change the API to avoid confusion

OLD - Anim - Jul 25, 2018

UDN user ask us to change the API for the material to remove confusion with the material ID. Also apparently there is an issue with the skeletal mesh merge tool, the user did not give any repro ste ...

Xcode 8.3.2 fails to successfully build 4.15.1 from source code

UE - Platform - Apple - May 2, 2017

Attempting to build 4.15.1 from source code using Xcode 8.3.2 currently results in the build failing due to warnings that occur in fbxsdk, AlembicImporter, and MetalRHI. ...

Projects crashing on launch after converting from 4.7.3 to 4.7.4

UE - Gameplay - Blueprint - Apr 3, 2015

A couple users have reported a crash when opening their 4.7.3 project in 4.7.4. From MikeB:https://answers.unrealengine.com/questions/205043/473-to-474-project-crash-on-startup.html The guy is hit ...

Level Bounds Incorrectly Calculated If Particle System Does Not Have "Use Fixed Relative Bounding Box" Enabled

UE - Niagara - Jul 26, 2018

If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...