Removing Aimoffset node from anim blueprint crashes editor

Anim - Aug 27, 2015

Removing Aimoffset node from anim blueprint crashes editor Frequency: 2/2 crashreporter: N/A ...

VC Runtime not in UnrealLightmass temp directory; causing lightmass build errors

DevTools - UnrealBuildTool - Oct 14, 2015

A Redistribute file for VS 2015 is needed to build lightmass, but this is not currently included with the engine. If a user does not have VS 2015 installed, lightmass will fail with this error: Un ...

Reflection Vector not translating into ES2 when applied via an Emissive Color

Platform - Mobile - May 28, 2015

When you have a Reflection Vector plugged into a Cubemap and applied to the Emissive Channel of an Unlit Material, the Cubemap will not render on a mobile device with ES2 or in ES2 (Mobile/HTML) Pre ...

Adding a hole to landscape and previewing in OpenGL ES2(Mobile) Crashes UE4

Platform - Mobile - Sep 4, 2015

Making a hole in a landscape and viewing in mobile preview using OpenGL ES2(Mobile) and stopping preview crashes editor. ...

In-app purchase fail node does not execute properly without network connection

Platform - Mobile - Sep 30, 2015

In-app purchase failure nodes do not execute when there isn't any connection. ...

Some textures stretched on Mobile device

Platform - Mobile - Sep 8, 2015

User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...

Widget displays darker image in Mobile preview and device

Tools - UMG - Jun 12, 2015

In mobile preview and device, UMG displays way darker image than in the editor. ...

Application crashes when blueprint contains a copied timeline

Gameplay - Blueprint - Oct 15, 2015

Copied timeline nodes triggers an Android crash and a black screen on the iOS devices. ...

UnrealPak hangs when creating a pak file on Mac

Platform - Mac - Oct 23, 2015

Reported by users and seen once by myself. For a project which can exhibit this see: https://udn.unrealengine.com/questions/265039/example-project-for-ios-build-hang-and-poor-modula.html ...

Special characters in the Bundle Display Name are not showing up on device

Platform - Mobile - Aug 20, 2015

Bundle Display Names support UTF-8 characters. However, the iOS tool chain is not handling these correctly. Error when you try to package a project with & in the display bundle name, whether it's b ...