Uninitialized navmesh actor is created when loading a map without one

UE - AI - Oct 28, 2015

Static navmesh shouldn't be auto created in game world. Can be only loaded in with level. ...

Documentation link for matinee is sending users to a 404 page

Tools - Oct 28, 2015

Forum user found an issue where if they select the documentation link for "", then they are brought to a 404 page instead of the correct documentation page. The url that it is linking to is: https: ...

Event shutdown does not appear to fire off on Android

UE - Platform - Mobile - Oct 27, 2015

When the user tries to save data using the Event Shutdown the event does not seem to fire off. The data does not get saved ...

NavLinkProxy actor doesn't register smart links

UE - AI - Oct 26, 2015

CustomLinkComponent has uninitialized bounds and can't attach itself properly to NavLinkProxy owner because that actor is not relevant for navigation without at least one point-point link. Relevancy ...

Building the Engine using Visual Studio 2015 can fail if Windows Driver Kit is installed.

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 26, 2015

There is a possible logic bug in Visual Studio 2015's vcvarsqueryregistry.bat where it locates the include path for the Universal CRT by looking at the last folder in the specified location. This se ...

Procedural Sounds Dropping First Samples

UE - Audio - Oct 26, 2015

When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...

A REINST error occurs in widgets reference one another

UE - Editor - UI Systems - Oct 23, 2015

If the user has two widgets (widgetA and WidgetB) and they use widgetB inside of WidgetA via the user created section and then they alter widgetB the reference to WidgetB will show a REINST Error. ...

AHUD::DrawMaterialSimple does not render on ANdroid device when MobileHDR is disabled

UE - Platform - Mobile - Oct 23, 2015

After cooking, If user installs same project which contains drawing material via DrawTile function in HUD, is not displayed in es2, with MobileHDR off (verified on android device) DrawTile script i ...

Please support ApplyAdditive on MeshSpace

OLD - Anim - Oct 23, 2015

Licensee reported Applied Additive animation with ApplyAdditive node with MeshSpace, but Applied animation is incorrect if applying same with AnimSequence "Base Pose Type" animation to Base pin. H ...

Make Writable button does not work as intended when using Subversion

Tools - Oct 22, 2015

When using the Make Writable button, it is intended to make the file editable without the prompt to check an asset out popping up on subsequent attempts to save the asset. This does not work for Sub ...