Message Log not updating Categories in Real-Time

Tools - Dec 9, 2015

When importing an FBX with a known FBX import issue and the Message Log already open, the FBX Import error will appear but the FBX Import Category which is not present upon opening the Message Log w ...

A Client connected to a Server that then destroys the session and rejoins will be disconnected after a short time

UE - Networking - Dec 8, 2015

A Client connected to a Server that then destroys the session and rejoins will be disconnected after a short time. Unable to reproduce in a new project, however this has been reported multiple times ...

Skeletal Meshes with Physics assets with less than 5 bodies will not use flag for Start Awake

UE - Simulation - Physics - Dec 8, 2015

When using a Physics Asset with 4 or less physics bodies the flag for Start Awake cannot be disabled, even if unchecked, when Simulate Physics is set to true. I've attached a project with assets f ...

FBodyInstance::GetBodyBounds fails if RigidActorSync is a PxRigidStatic

UE - Simulation - Physics - Dec 3, 2015

A user reported that FBodyInstance::GetBodyBounds() fails if RigidActorSync is a PxRigidStatic. They stated that it returns uninitialized data because PxRigidStatic does not subclass PxRigidBody. ...

Post processing rendering artifacts Nexus 6

UE - Platform - Mobile - Dec 3, 2015

When you push a mobile targeted project to the Nexus 6, the rendering is all sorts of wrong. When you hover over to where the items are, the screen goes black. There is also a large black or cyan sp ...

Local class variables do not correctly populate

UE - Gameplay - Blueprint - Dec 2, 2015

Local class type variables do not correctly populate with default value information. Variables of a class type populate with default value information normally. ...

Adding a macro graph through MyBlueprint and then calling undo causes a crash updating the macro tooltip.

UE - Gameplay - Blueprint - Dec 1, 2015

Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip. ...

Validate on import that clothing assets only have 4 weights per vert

UE - Simulation - Physics - Character - Nov 25, 2015

There are issues if a user imports a clothing asset with >4 weights per vert, we should warn on this on import. ...

Memory Leak occurring when making procedural content with the Construction Script

UE - Gameplay - Blueprint - Nov 24, 2015

When modifying an object that makes changes using the construction script seems to cause a memory leak. The memory that is used seems to never be freed up. ...

Retargeting Root Motion not working in UE4.10

OLD - Anim - Nov 24, 2015

Retargeting root motion results in the target animation appearing to "slide" on the ground or "hover" as if hanging from the pelvic bone. This has been reported to be fine in 4.9 but multiple users ...