Crash when opening a data table that references itself in a data table row handle

Tools - Localization - Jun 30, 2016

The Editor crashes when a data table references itself by using the data table row handle setting in a struct ...

Incorrectly displayed LOD VertexColor until Paint Mode is Selected

Tools - Mar 18, 2016

It seems that the attachment project's assets are Incorrectly displayed regarding LOD VertexColor until paint mode is selected. I attached the movie to explain this problem by licensee. Near LOD0 s ...

Transition ratio getter function not correct for interrupted transitions.

Anim - Animation - Apr 7, 2016

The transition ratio getter simply uses ElapsedTime/Crossfade for the alpha on the transition. Normally this is sufficient, although if you blend between two states A and B such that you interrupt ...

Slider doesn't properly bubble the OnKeyDown event

Tools - UMG - Apr 7, 2016

Once a slider receives keyboard focus, the keys will not navigate away regardless of the navigation settings. This is because the slider's OnKeyDown function does not pass along the call when the ev ...

[Mac][Metal] (Shadow) Rendering artifacts with 4.11 on Mac.

Platform - Mac - Apr 12, 2016

The first problem noted in this Answerhub post: First one is that static shadows from stationary directional light are completely broken. Screenspace buffer that should contain static shadows is ju ...

[Mac][Metal] (Motion Vector) Rendering artifacts with 4.11 on Mac with Accurate Velocities from Vertex Deformation and Selectively output to the GBuffer rendertargets ON

Platform - Mac - Apr 12, 2016

From AnswerHub: Second one is that Motion Vectors are bugged for some objects. This causes lot's of temporal artifacts. Third picture lamp is good example of bug. Lamp is static. Camera is not movin ...

Start time of subtitle gets incorrectly modified at runtime

Tools - Apr 14, 2016

The time field of a subtitle is incremented incorrectly at runtime. This is caused by the wrong array being modified by the subtitle manager when queuing subtitles. A fix is provided by the licensee ...

Pulling down a large number of achievements causes the game to crash

Platform - Mobile - Jul 27, 2015

When attempting to download a large number of achievements for an Android app the application will crash with a error indicating the JNI local reference count buffer has been exceeded. Project Link ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::PlayEditorSound() [editorengine.cpp:1887]

Tools - Jun 25, 2015

Modifying the code of the C++ Puzzle template in Visual Studio ...

Painted Foliage and Landscape Grass cannot use Lighting Channels

Tools - Foliage - Jul 5, 2016

Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties. Since Instanced and Hierarchica ...