[CrashReport] UE4Editor_CoreUObject!IncrementalPurgeGarbage() [garbagecollection.cpp:1042]

Tools - Localization - May 31, 2016

This JIRA is being entered as a result of being one of the top crashes in 4.12 Preview 5 In the 4.12.0 release, we currently have a user on the Answerhub who experiences this crash: https://answers ...

Splines handle box collision and collision from other shapes differently

Gameplay - May 26, 2016

Splines handle box collision and collision from other shapes differently. ...

Display Actors Count (levels tab) goes up by one every time the project is saved

Tools - Jul 26, 2016

The number that is displayed for "Display Actors Count" goes up by one each time the save button in used within the levels tab. ...

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered

Audio - May 31, 2016

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered Note: This was entered as a bug to re-work the fix from the pull request found here: UE-27709 ...

[CrashReport] UE4Editor_Engine!operator new<FBatchedLine,FDefaultAllocator>() [array.h:2812]

Anim - Animation - Jun 2, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...

Particle Collision causes particles to snap away from collision location

Rendering - May 5, 2016

Particle Collision causes particles to snap away from collision location. [Image Removed] ...

Compile button disappears and Hot Reload stops working after failing to Hot Reload in some cases

Core - Jun 2, 2016

When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint

Gameplay - Blueprint - Jul 23, 2015

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint. Interfaces and interface functions can no longer be deleted from the re-parented actor. ...

Saving map with landscape creates texture asset in content browser

Tools - Landscape - Feb 12, 2016

Saving map with landscape creates texture asset in content browser. ...

FBX Scene Import duplicates assets within scene

Tools - May 24, 2016

While importing scenes, assets within the scene get duplicated. ...