Source Control Submitting via the engine does not accurately check for current Asset status

Tools - May 15, 2015

Licensee has found that when using the submit to source control option in the editor, assets which are deleted to a submitted changelist via the engine are re-uploaded when a person immediately uplo ...

XML Namespace is set wrong for Android in UPL

Platform - Mobile - Aug 3, 2016

XML Namespace is set wrong for Android in UPL; it should be "http://schemas.android.com/apk/res/android". ...

Rotating component using "Move Component To" does not use shortest distance

Gameplay - May 9, 2016

Rotating component using "Move Component To" does not use shortest distance. Regression (Yes) issue (does not) occur in 4.10.4 ...

Dragging to Change Variable Attached to Empty Reroute Node Causes Freeze

Gameplay - Blueprint - Apr 25, 2016

Attempting to change a variable that is connected to a node and an empty reroute node by dragging a reference on top of the existing reference causes the editor to freeze. The user provided a vide ...

RootMotion Malfunctioning When Played in Lower Framerates

Gameplay - Player Movement - May 2, 2016

Root Motion Animations are not functioning correctly during lower frame rates. For example, a character moving forward 2 meters at regular frame rate will move 10 meters at a lower frame rate. Regr ...

Landscape GrassType does not have the option to exclude Decals

Tools - Foliage - Feb 8, 2016

Landscape grass type lacks the option to disable decals from affecting it. ...

Crash on saving imported font

Core - Aug 3, 2016

Unable to import new fonts into project ...

Generating XCode project from .uproject fails

Platform - Mac - Jun 10, 2016

Using the option Services->Generate XCode Project fails to update the XCode solutuion. This prevents source files added to the project from the directory to show up in the editor. Regression: No - ...

Hang and log spam when making changes to a landscape material with the landscape editor open

Tools - Landscape - Jul 25, 2016

Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...

Particle light flickering with certain Post Process Settings

Rendering - May 23, 2016

Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...