Exporting data table adds memory address/serialization info to column names

Tools - Apr 26, 2016

Exporting a data table as a .csv causes column names to be replaced with memory address/serialization information, making it extremely difficult to read information presented. Regression? (No), is ...

Scaling skeletal mesh components breaks capsule shadows

Rendering - May 18, 2016

Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken. Regression (No), feature was not present in 4.10.4. ...

Datatable shows serialization of struct variables within a struct

Tools - May 18, 2016

If a datatable is created from a struct containing another struct, added rows will show serialization values in the datatable editor for struct variables. Regression (No) issue (does) occur in 4.1 ...

DetachActor removes collision from parent, but not mesh.

Gameplay - Jun 27, 2016

When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...

Nativize Blueprints removes blueprint functionality in packaged project

Gameplay - Blueprint Runtime - Jun 15, 2016

If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...

No collision is generated on PaperTileMapComponents that are generated at runtime

Gameplay - Paper2D - Jun 3, 2016

When a PaperTileMapComponent is generated at runtime, the collision that it should have is not generated along with it. This can (oddly) be remedied by selecting the component itself in the details ...

Multiselect scaling doesn't work as expected when rotation is applied

Tools - Jun 22, 2016

It seems like when multi-selecting in the editor, attempting to scale actors doesn't appropriately account for current rotation. ...

Launching with -VR will pick non-native display resolution for Vive/SteamVR

XR - May 2, 2016

Running with -game will run game at native fullscreen resolution 1920x1080. (checking with r.setres)Running with -game -vr will run game in VR but resolution is 1280x720. (checking with r.setres) Th ...

Can perform infinite "double jumps" when JumpMaxHoldTime is greater than 0.

Gameplay - Player Movement - Jun 3, 2016

There's a bit of broken (or missing) logic in ACharacter that doesn't account for users having released the jump button. This is a well known issue, and there's even video's describing how users can ...

Crash when setting force feedback while SteamController plugin is enabled

Tools - VRMode - Jun 6, 2016

Crash when trying to move in the VR editor when using the vive controllers ...