ShaderComplexity doesn't work correctly with ScreenPercentage

Rendering - Apr 20, 2016

ShaderComplexity doesn't work correctly with ScreenPercentage Original(ScreenPercentage: 83.33)[Image Removed] ShaderComplexity[Image Removed] ...

Set World Scale 3D on Attached Actor Allows Character to Jump Through Collision

Gameplay - Jun 6, 2016

The collision of the cube static mesh is not blocking the character after Setting World Scale 3D while it is attached to another actor using the AttachToActor node. ...

Crash when using Landscape when building lighting with commandlet

Rendering - Jun 6, 2016

When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...

Imported Static Mesh Socket rotation is incorrect

Tools - Apr 28, 2016

Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...

Setting a parent and child static mesh scale to negative effects the rotation on child movement

Gameplay - Jun 1, 2016

Setting a parent and child static mesh scale to negative effects the rotation on child movement This is a regression. Worked in 4.11.2. User Description: We have a simple project example (see att ...

Enabling wifi while a game is running causes the Lenovo S939 to freeze or crash

Platform - Mobile - Jan 5, 2016

When turning on the wifi connection on the device, the game either crashes on the device or it'll freeze for about 15 to 30 seconds. Devices: 5231_S939 (ARM Mali-450 MP4; 4.4.2) - occurs on 2894_G ...

Anti-Alias from Draw Line Function does not fully appear on Android

Platform - Mobile - Aug 24, 2015

Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...

Screenshots are mirrored when using the console command on Android devices

Platform - Mobile - Feb 3, 2016

Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to UE-26419 or UE-26439 ...

Distance calculation using World Position are rendering incorrectly when packaged or launched for iOS and Android

Platform - Mobile - Jan 15, 2016

When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Prev ...

Variables cast from the Construction Script do not update in AnimBP AnimGraph

Anim - Animation - Jun 10, 2016

Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...