Default level Sun Disc precision issue on Android

Docs - Samples - May 2, 2016

Sun disc in the default level has precision or depth fighting issues ...

Google VR plugins prevent building for iOS in Binary builds

UE - Platform - XR - Jun 16, 2016

Packaging for iOS fails in Binary builds if the Google VR plugins are enabled. This does not occur in source builds. ...

Expose to Matinee requires variable to be "editable" for it is usable in Sequencer/Matinee

UE - Anim - Sequencer - Jun 15, 2016

Expose to Matinee requires variable to be "editable" as well. If this is expected, can we have "Editable" be enabled when you enable "Expose to Matinee"? ...

Drag coefficient on vehicle blueprints affects forward and reverse differently

UE - Simulation - Physics - Mar 31, 2016

Drag coefficient on vehicle blueprints affects forward and reverse differently. If in reverse, it seems to be additive or multiplicative to the vehicle's movement as opposed to providing any resista ...

Editor not properly handling frame ranges for 60fps animations

OLD - Anim - May 21, 2015

The editor does not seem to be handling frame ranges properly for 60fps animations. Say you have a 200 frame animation that spans frame 0-200. Upon import it will be 201 frames. If you set the ra ...

Set Boolean (by ref) crashes the editor on compile

UE - Gameplay - Blueprint - Mar 15, 2016

Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...

Logout node appears to pull off the wrong pin when clicking the player controller reference on the left of the node

UE - Gameplay - Blueprint - Jun 20, 2016

Logout node appears to pull off the wrong pin when clicking the player controller reference (blue pin) on the left of the node. If the user clicks and drags of off the left player controller referen ...

Return node pins lose connection after copy and pasting

UE - Gameplay - Blueprint - Feb 15, 2016

If the user copies and pastes nodes connecting to a return node in a function then the pins on the return node will become disconnected. ...

Make an in-app purchase returns success for it's completion status the first time it is run.

UE - Platform - Mobile - Feb 9, 2016

If the user calls the Make an in-app purchase node it will return a success result on the first call. ...

Max Pitch Angle does not correctly apply when utilized in procedural foliage volumes

UE - World Creation - Worldbuilding Tools - Foliage - Aug 27, 2015

Random Pitch Angle does not properly apply when called within a procedural foliage volume. ...