Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material. ...
Crash occurs when the user creates a loop between two anim blueprints referencing each other as sub anim instances ...
Crash occurs when the user attempts to import an .abc file as a Geometry Cache over itself, while the asset is in the level and Buffer Visualization is on in the viewport. ...
This was discovered by Release team when attempting to smoke Release 4.13 P2 ...
New media framework is making Mac/iOS not render ...
This issue was discovered while smoke testing Release 4.13 for Preview 2. ...
HLOD seems to Generate Lightmap in the wrong UV Channel. Export a specific LOD and generating Light Map UVs, it seems like the lightmap UVs are always generating in the the channel 0, messing up th ...
The backgrounds for the interactive buttons have seemingly scaled down in the 4.13 engine version. The button icon themselves seem to have been unaffected. Screenshot comparisons included ...
InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...
Instanced Stereo setting is causing the DBuffer Decal example in QAGame to render incorrectly. The decal is offset, and changes position based on head movement Vive and Oculus Rift both render inco ...