If a phsyics actor set to start awake is placed at the top of a trigger box, it will remain at rest. Regression? (No), issue (does) occur on 4.10.4 ...
Several users have reported that their projects cannot compile specific blueprints. In one a character blueprint and another a controller. In both instances, the editor becomes completely unresponsi ...
Exporting a data table as a .csv causes column names to be replaced with memory address/serialization information, making it extremely difficult to read information presented. Regression? (No), is ...
Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken. Regression (No), feature was not present in 4.10.4. ...
If a datatable is created from a struct containing another struct, added rows will show serialization values in the datatable editor for struct variables. Regression (No) issue (does) occur in 4.1 ...
When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...
If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...
When a PaperTileMapComponent is generated at runtime, the collision that it should have is not generated along with it. This can (oddly) be remedied by selecting the component itself in the details ...
It seems like when multi-selecting in the editor, attempting to scale actors doesn't appropriately account for current rotation. ...
Running with -game will run game at native fullscreen resolution 1920x1080. (checking with r.setres)Running with -game -vr will run game in VR but resolution is 1280x720. (checking with r.setres) Th ...