FText::AsTime Does not work correctly with daylight savings.

UE - Editor - UI Systems - Localization - Mar 17, 2016

If you pass the result of FDateTime::UTCNow in into FText::AsTime with your windows time zone currently set to Eastern Time (UTC-5 hours), it will NOT take into account daylight savings. ...

Component Reference of Placed Instance does not Update after Removing the Component in Code.

UE - Gameplay - Mar 14, 2016

After creating a component in code and placing an instance of the code class/blueprint into the level, the component will still show as inherited if the component is removed from code. EDIT: Includ ...

Exiting VR Edit mode from simulating causes viewport mismatch

UE - Editor - Workflow Systems - Mar 5, 2016

9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...

Blend Shape Morph animation not displaying at 60fps

OLD - Anim - Mar 2, 2016

A licensee pointed out that when importing a Blend Shape animation for morphing that was made at 60fps in Maya, the Editor animation viewer doesn't properly show 60 fps. However, after adding some t ...

Mouse functionality breaks on Linux when game is full screen on multi-monitor setup

UE - Platform - Linux - Mar 1, 2016

When the game window is maximized on any monitor other than the left most monitor, the mouse will not interact with the game window. ...

TRACKS: Modifying an animated actor with no keys doesn't update the defaults.

UE - Anim - Sequencer - Feb 24, 2016

When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...

Collision is not updated on Slave Meshes when using "Set Master Pose Component"

OLD - Anim - Feb 17, 2016

Collision pose is not updated on Slave Meshes when using "Set Master Pose Component". This occurs with both Physics assets and Per-Poly collision This severely effects anybody making characters ou ...

Re-importing animations from .fbx created in blender stops animation from correctly animating

OLD - Anim - Feb 4, 2016

Re-importing animations from .fbx created in blender stops animation from correctly animating. ...

AttachChildren on the client can lose entries

UE - Gameplay - Jan 26, 2016

If a client attaches a scene component to a server authoritative scene component and that server component later has a change in attachment made on the server, the AttachChildren array on the client ...