Access violation when calling Stop + SetSequence from Event set in Event Track

Sequencer - Sep 5, 2016

When using the Event Track to call an event in the Level Blueprint that stops a LevelSequence and then assigns that LevelSequence from another will result in an Access Violation. ...

Unable to remove StaticMesh LODs in editor

Tools - Jan 18, 2016

Static Mesh LODs cannot be removed after import from the Static Mesh Editor unless you have Simplygon installed. Hovering over the tooltip for "Number of LODs" indicates this as well with "Auto mesh ...

Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

Rendering - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

Tracks don't reset to default actor state when "Active" is disabled

Sequencer - Jun 8, 2016

Tracks don't reset to default actor state when "Active" is disabled Tags: inactive Sequencer ...

If shot track ends short of the Master Sequence length, all actors return to default state

Sequencer - Oct 14, 2016

If shot track ends short of the Master Sequence length, all actors return to default state. This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into s ...

Notifies are retriggered on loop of an animation in Matinee/Sequencer

Sequencer - May 31, 2016

Notifies are retriggered on loop of an animation in Matinee/Sequencer. This occurs during Sequencer Editor playback and when playing in game. ...

Attach in Sequencer causes erratic translation values on Child

Sequencer - May 5, 2016

Attach in Sequencer causes erratic translation values on Child ...

Adjusting play speed for animation causes notifies to trigger multiple times

Sequencer - May 31, 2016

Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...

Sequencer UpdateTimeCursorPosition can set TimeCursorPosition beyond the end of the track when stopping

Sequencer - Oct 11, 2016

After calling Stop() in UpdateTimeCursorPosition (LevelSequencePlayer.cpp:392), we continue on to set TimeCursorPosition to NewPosition. At this point, NewPosition is beyond the end of the track. A ...

High Quality Gaussian DoF not working on iOS Metal

Platform - Mobile - Sep 2, 2016

The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...