New Visibility Track creates an offset Visible(0) track in Sequencer

Sequencer - Jan 14, 2017

The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...

Large round stone in ZenGarden is no longer reflective

Rendering - Jan 17, 2017

This is a regression from 4.14.3 at CL 3251583 This is only happening in packaged/standalone ...

[CrashReport] Mac crash in FMinimalDummyForwardLightingResources

Rendering - Jan 18, 2017

This is a frequent crash occurring in the 4.15 Preview. No other information is currently known. Regression? Yes - there is no evidence of this occurring in 4.14 ...

Yosemite users do not receive an "Unsupported version of OSX" message when opening 4.15 from the Epic Games Launcher

Portal - Jan 19, 2017

When trying to launch the Unreal Engine on OS X Yosemite form the Epic Games Launcher, the editor will not give a warning saying that the current version of OS X is not compatible. We were able t ...

Sequencer does not refresh on creating a new camera if Default Property Tracks is empty

Sequencer - Jan 24, 2017

If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...

SpeedTree Material No Longer Compiles With Texture Coordinate Node In BaseColor

Rendering - Jan 25, 2017

If you open a material with the speedtree node plugged into WPO and then use a texture coordinate(index of 2) in base color the material will no longer compile properly. The full error is "Error [ ...

Crash when Dragging Skeletal Mesh with Apex Clothing into Level

Physics - Clothing - Jan 25, 2017

A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...

UMG materials do not correctly access material parameter collections (all of the values are black)

Tools - UMG - Jul 22, 2015

Edit MattK: The reason they do not work is that material parameter collections are updated inside of a uworld that slate doesnt have access to. We just need to figure out a way to update the necess ...

Crash when adding multiple collision types to a mesh

Tools - Jan 27, 2017

Adding various collision types to a single mesh will cause it to hard crash the editor. No Crash Reporter window will open. Note that this happens with the user's mesh, but I was not able to repro ...

Implemented Interfaces are not added to nativization list

Gameplay - Blueprint Runtime - Jan 25, 2017

Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failu ...