When using undo in the Sound Cue Editor to undo the looping check the editor switches focus to the output node and does not undo the looping check. ...
When stopping PIE Selected Viewport or Simulate Mode there is now a 1 to 2 second delay that did not occur in previous versions of the Engine. Regression: Did not occur in UE4.13 or earlier ...
When copying the 'Value' of a color from the color picker within the material editor, and pasting it into the value field of a new color picker dialog window, it stretches across the screen and caus ...
Sounds with the 'Enable Listener Focus' setting checked are not updating the Listener Position when using the 'Stat Sounds' console command during play. ...
Calling an object from the mounted pak file, textures on objects appear wrong, and the texture from the Engine defaults gets assigned. This happens with all objects on the screen including meshes, b ...
Decals are no longer rendering correctly with PixelNormalWS plugged into the Emissive or Base Color input. ...
Currently, there are some hidden constants that are used to in networking to limit sizes of arrays. After discussion, these were just chosen without much consideration other than to limit bad behav ...
When dragging and dropping a function into a graph the action will not be added to the undo filter because of this undoing after dragging the function into the graph causes the node to change instea ...
Adding array element of instanced meshes during simulation does not increase amount of elements in array. Regression (No) issue (does) occur in 4.10.4 ...