Reroute nodes break Cached Poses in AnimBPs

Anim - Animation - Sep 2, 2016

Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...

[CrashReport] UE4Editor_CoreUObject!HandlePlaceholderScriptRef() [class.cpp:1416]

Gameplay - Blueprint - Nov 10, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

AI Perception does not detect multiple actors across multiple sublevels

Gameplay - AI - Oct 26, 2016

AI Perception does not detect multiple actors across multiple sublevels. It appears that sublevels recognize the persistent level actors but do not recognize other sublevel actors. In the sample pro ...

Make phone/tablet GPS data available in Blueprints

Platform - Sep 13, 2016

User request to make phone GPS data available in Blueprints. ...

Crash After Reimporting Static Mesh With Added Material Slot

Tools - Jan 12, 2017

After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...

PhysicsBall BP not updating location with Collision volumes

Physics - Feb 2, 2017

PhysicsBallBP is unable to teleport via a collision volume (with either SetActorLocation or Teleport node). Regression: Error is not present in 4.14.3 but is present in 4.15.P3 Console error descr ...

No selection highlight in ES2

Rendering - Dec 9, 2014

No selection highlight in ES2. Expected to be able to see what user has selected. Reproduced on windows and mac. ...

Get Random Point in Navigable Radius Returning Invalid Value

Gameplay - AI - May 5, 2016

When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...

Engine crash when Scene Capture Component 2D is added to viewport with forward rendering

Rendering - Nov 26, 2016

If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...

SplineMeshComponent's collision will start to distort the longer the Spline becomes

Gameplay - Nov 30, 2016

SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...