Crash occurs when disabling Import Tags from Configs in the Project Settings under GamplayTags. There are also ensures that occur with it, linked here. If these need a separate fix, I can enter a ...
In a blueprint, the Add Gameplay Tag and Append Gameplay Tag Containers user the same tooltip (which seems to only be relevant to Append Gameplay Tag Containers). ...
When running project on iOS Devices, IsRunningGame( ) in CoreMisc.h returns false. ...
In another related bug UE-38381, but this bug causes the cube to instantly move to where your mouse is located after shift is released a second time. This occurs in 4.13 therefore not a regression ...
When holding shift on any axis, the camera follows the object when you move around the level. When trying to do this with the pivot, the cube does not move at all. This issue is present in 4.13 as ...
There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...
If the Subtitles Enabled setting is set to false, subtitles will still display after restarting the editor regardless of Subtitles Forced Off setting. ...
On line #1301 in ScriptCore.cpp, there is the following if statement:if (Function->FunctionFlags & FUNC_Native) { Function->Invoke(this, NewStack, ReturnValueAdress); } else { Fu ...