QAGame Crashes on launch on iphone 6 (iOS 8)

Platform - Mobile - Jan 16, 2017

this crash was encountered during the mobile compat for 4.15. So far, just this device has been affected. ...

Vulkan crashes on Adreno Galaxy S7

Platform - Mobile - Jan 19, 2017

UI_BUILD_SHIPPING_EDITOR not defined warning occurs when building for Android

Platform - Mobile - Jan 18, 2017

The following warning occurs when building a project for Android in the Test configuration. LogPlayLevel: UnrealBuildTool: [119/283] clang++ Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: Unreal ...

GPU Particles flicker when using 2 Nvidia GPUs in SLI

Rendering - Jan 20, 2017

Pick any game with GPU particles. Set the executable to run AFR mode 2 from Nvidia control panel. Look at GPU particles. ...

Editor crashed when opening TM-MeshPaint in QAGame

Rendering - Jan 20, 2017

While reviewing UEQATC-1385 test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...

Editor crashes on launch with Intel graphics on El Cap

Rendering - Jan 19, 2017

Assertion failed: GMaxRHIFeatureLevel == ERHIFeatureLevel::SM5 [Link Removed] [Line: 39] Run with the following command line: EngineQAs-MacBook-Pro:~ engineqa-admin$ /Users/Shared/UnrealEngine/4.15 ...

Editor crashes on Mac when launching with the command -MacExplicitRenderer=0

Rendering - Jan 19, 2017

Trying to launch the editor with the command -MacExplicitRenderer=0 causes a crash. At the time of the crash, the following line appears in the log:LogMac:Error: appError called: Assertion failed: A ...

ContentExamples crashes on Mac Metal when pressing the button for Example 2.3 in UMG.umap

Rendering - Jan 19, 2017

When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...

Error maximum ps_5_0 sampler register index (16) exceeded on some materials in InfiltratorForward

Rendering - Dec 13, 2016

Certain materials no longer compile in InfiltratorForward with Forward Shading enabled. These materials were not having this compile issue in //UE4/Main @ CL - 3231640 which is the CL before Dev-Ren ...