UI_BUILD_SHIPPING_EDITOR not defined warning occurs when building for Android

Platform - Mobile - Jan 18, 2017

The following warning occurs when building a project for Android in the Test configuration. LogPlayLevel: UnrealBuildTool: [119/283] clang++ Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: Unreal ...

GPU Particles flicker when using 2 Nvidia GPUs in SLI

Rendering - Jan 20, 2017

Pick any game with GPU particles. Set the executable to run AFR mode 2 from Nvidia control panel. Look at GPU particles. ...

Editor crashed when opening TM-MeshPaint in QAGame

Rendering - Jan 20, 2017

While reviewing UEQATC-1385 test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...

Editor crashes on launch with Intel graphics on El Cap

Rendering - Jan 19, 2017

Assertion failed: GMaxRHIFeatureLevel == ERHIFeatureLevel::SM5 [Link Removed] [Line: 39] Run with the following command line: EngineQAs-MacBook-Pro:~ engineqa-admin$ /Users/Shared/UnrealEngine/4.15 ...

Editor crashes on Mac when launching with the command -MacExplicitRenderer=0

Rendering - Jan 19, 2017

Trying to launch the editor with the command -MacExplicitRenderer=0 causes a crash. At the time of the crash, the following line appears in the log:LogMac:Error: appError called: Assertion failed: A ...

ContentExamples crashes on Mac Metal when pressing the button for Example 2.3 in UMG.umap

Rendering - Jan 19, 2017

When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...

Error maximum ps_5_0 sampler register index (16) exceeded on some materials in InfiltratorForward

Rendering - Dec 13, 2016

Certain materials no longer compile in InfiltratorForward with Forward Shading enabled. These materials were not having this compile issue in //UE4/Main @ CL - 3231640 which is the CL before Dev-Ren ...

Certain materials are failing to compile in sample projects

Rendering - Jan 17, 2017

Materials applied to the lava in the elemental demo are not rendering during the cinematic. With the dim lighting in the cinematic the lava appears very dark. The following shader compile warning ...

LogRenderer errors produced when using the restore button in viewport

Rendering - Jan 11, 2017

When using the restore button to obtain orthographic views of the scene the output log spits out several errors:LogRenderer:Error: No Color LUT texture to sample: output will be invalid. LogRendere ...