Crash opening Infiltrator packaged on Windows for Linux

Platform - Linux - Jan 18, 2017

This occurred on packages that were created on different Windows machines. This crash is not occurring on other platforms during our Samples Pass. ...

Shadows of small movable components popping out

Rendering - Jan 19, 2017

This must be a regression ...

Crash: Changing Material Property Overrides of Material Instance

Rendering - Dec 14, 2016

When a material has a static bool parameter AND this is overridden in a material instance, Trying to change Blend Mode or Shading Model under the Material Property Overrides crashes the editor. Thi ...

LogApexClothingUtils Warning when opening QAGame

Docs - Samples - Jan 23, 2017

A log warning occurs when opening the QA-Promotion map from the QAGame project. Warning: LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh '/Game/ ...

Logstreaming warning when opening the editor: "LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error."

Tools - Slate - Jan 26, 2017

Encountered a warning opening the Editor: LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error. This error is not present in the current Live 4.14.3 Binary. ...

Reimporting skeletal mesh clears material references from material slots

Tools - Jan 30, 2017

This occurs in //UE4/Release-4.15, //UE4/Dev-Editor, and //UE4/Main Does not occur in 4.14.3 ...

Mobile / Use Full Precision not working on Metal

Platform - Mobile - Jan 30, 2017

Had a UDN question from a licensee about full precision not working on Metal. According to Dmitriy, the Mobile / Use Full Precision flag is not being passed to Metal shaders ...

EDL errors trying to load audio assets in a cross compiled package of Infiltrator Demo

Audio - Feb 1, 2017

Here's an example of the errors I'm seeing:LogSerialization:Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../InfiltratorDemo/Content ...