Shadows of small movable components popping out

Rendering - Jan 19, 2017

This must be a regression ...

Crash: Changing Material Property Overrides of Material Instance

Rendering - Dec 14, 2016

When a material has a static bool parameter AND this is overridden in a material instance, Trying to change Blend Mode or Shading Model under the Material Property Overrides crashes the editor. Thi ...

LogApexClothingUtils Warning when opening QAGame

Docs - Samples - Jan 23, 2017

A log warning occurs when opening the QA-Promotion map from the QAGame project. Warning: LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh '/Game/ ...

Logstreaming warning when opening the editor: "LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error."

Tools - Slate - Jan 26, 2017

Encountered a warning opening the Editor: LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error. This error is not present in the current Live 4.14.3 Binary. ...

Reimporting skeletal mesh clears material references from material slots

Tools - Jan 30, 2017

This occurs in //UE4/Release-4.15, //UE4/Dev-Editor, and //UE4/Main Does not occur in 4.14.3 ...

Mobile / Use Full Precision not working on Metal

Platform - Mobile - Jan 30, 2017

Had a UDN question from a licensee about full precision not working on Metal. According to Dmitriy, the Mobile / Use Full Precision flag is not being passed to Metal shaders ...

EDL errors trying to load audio assets in a cross compiled package of Infiltrator Demo

Audio - Feb 1, 2017

Here's an example of the errors I'm seeing:LogSerialization:Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../InfiltratorDemo/Content ...

Putty directory is missing from \Engine\Extras\ThirdPartyNotUE\ in binary builds from the Launcher

DevTools - Rocket - Feb 2, 2017

cmd.exe is returning a "The system cannot find the path specified." error when the automationtool is looking for PLINK.exe. That executable should be located in \UE_4.15\Engine\Extras\ThirdPartyNotU ...

Single digit frame rate when sculpting landscape foliage.

Tools - Landscape - Dec 9, 2016

Getting a performance hit when sculpting landscape that has foliage on it. ...