BP Components cannot be keyed in sequencer after transforming in the viewport

UE - Anim - Sequencer - Nov 15, 2016

BP Components cannot be keyed in sequencer after transforming in the viewport ...

If a data table row has been modified, two clicks on another row are required to switch

Tools - Nov 8, 2016

The row selection doesn't update on the first click if the previously selected row had been modified. This is likely because we cache the selected row before updating the data table to reflect the n ...

Attempting to Paste Behavior Tree Task with Decorators Pastes to Wrong Location

UE - AI - May 17, 2016

Attempting to paste a task that contains decorators does not paste it near the mouse location, and pastes it off screen instead. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary and Main ...

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton

OLD - Anim - Oct 14, 2016

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...

ADB over wifi fails to deploy on Launch on.

UE - Platform - Mobile - Oct 28, 2016

This appears to fail because the colon in the ip address of the device is imported into the filename. just need to strip that out when launching. ...

LookAt AimOffset in the Anim Graph causes character to explode

OLD - Anim - Nov 11, 2016

LookAt AimOffset in the Anim Graph causes character to explode. I hadn't used this node yet, but it seems new to 4.14. ...

Sequence onStop does not appear to fire off in a packaged project

UE - Anim - Sequencer - Nov 9, 2016

Sequence onStop does not appear to fire off in a packaged project. The functionality appears to be present in the editor, however this does not appear to be the case after packaging. ...

Procedural Mesh generated on BeginPlay does not collide with sweep actors in a packaged game

UE - Gameplay - Nov 10, 2016

If a Procedural Mesh is created on BeginPlay (at runtime) instead of in the Construction Script, collision with non-player objects does not register correctly in packaged or launched games. This wor ...

Game mode override isn't working when rendering a Sequence

UE - Anim - Sequencer - Oct 17, 2016

Game mode override isn't working when rendering a Sequence Regression: YES Working: 4.14 Release CL:3164219 Broken 4.15 Dev-Sequencer CL:3164583 ...