PhysicsBall BP not updating location with Collision volumes

Physics - Feb 2, 2017

PhysicsBallBP is unable to teleport via a collision volume (with either SetActorLocation or Teleport node). Regression: Error is not present in 4.14.3 but is present in 4.15.P3 Console error descr ...

EDL errors trying to load audio assets in a cross compiled package of Infiltrator Demo

Audio - Feb 1, 2017

Here's an example of the errors I'm seeing:LogSerialization:Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../InfiltratorDemo/Content ...

Crash in Skeletal Editor due to null ActorFactory reference

Anim - Animation - Feb 1, 2017

When a material is dragged/dropped into a skeletal editor's bone hierarchy, the editor will crash due to null ActorFactory Regression: Yes - Crash does not occur in 4.13.2 binary (CL 3172292) ...

Clicking reimport on a skeletal mesh crashes the editor - UE4Editor_Engine!USkeleton::GetSmartNameContainer() [skeleton.cpp:1410]

Support - Feb 1, 2017

Information about this goes here....Reimported Skeletal Mesh FBX 2016/2017 in preview window. Didn't crash outside of preview in the standard content browser context menu. ...

Subway Sequencer too dark due to tonemapper film changes in 4.15

Docs - Samples - Jan 31, 2017

Scene is too dark in subway sequencer due to tonemapper film changes in 4.15. ...

Incorrect camera starting position in PlatformerGame

Docs - Samples - Jan 31, 2017

Default camera starting position is not in the correct location when opening the project. ...

Crash in FTickFunction::RegisterTickFunction

Gameplay - Jan 31, 2017

Per https://udn.unrealengine.com/questions/319627/uworldspawnactor-with-template-parameter-causes-cr.html ...

MatineeFightScene too dark due to tonemapperfilm changes

Docs - Samples - Jan 31, 2017

MatineeFightScene is heavily dependent on the old Film settings in the tonemapper. Since 4.15 made changes to this, the scene is extremely dark. The project needs r.TonemapperFilm=0 added so that i ...