Incorrect physics interaction on rotated meshes using Complex as Simple collision

Anim - Feb 13, 2017

Incorrect physics interaction on rotated meshes using Complex as Simple collision. *This is a regression Working in 4.13.2-3172292 Not working in 4.14.3-3249277* User Description: When we updat ...

Editor Crashes when creating a function in Child Anim Blueprint

Anim - Animation - Mar 16, 2017

Editor Crashes when creating a function in Child Anim Blueprint. Regression: This issue did NOT occur in 4.13.2 Binary build ...

Landscapes do not render on PowerVR device

Platform - Mobile - Sep 2, 2016

When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...

Widget interaction component hit invisible widget components

Tools - UMG - Jan 12, 2017

Widget interaction component hit invisible widget components. The widget interaction component will hit the widget component even when set to invisible ...

Assets not deleted when using Force Delete on a folder

Tools - Jan 3, 2017

Noticing a couple assets remaining when force deleting a folder in a first person template. Regression: Yes works in 4.13 ...

Character Can Jump Indefinitely on the Client When JumpMaxHoldTime > 0

Gameplay - Jan 23, 2017

Characters on the client can jump indefinitely when using a Jump Max Hold Time of > 0. It appears that this option is not available on the client. ...

A hashable struct key for a TMap cannot be seen or modified in Blueprints

Tools - Feb 28, 2017

TMaps that use hashable structs as the key cannot have the key set for an element that is added to the TMap in a Blueprint. A default value is set, but it cannot be seen or modified. ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:200]

Tools - Slate - May 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY ...

Node Comments don't appear until the node is scrolled over after it is entered

Gameplay - Blueprint - Nov 23, 2016

Node Comments don't appear until the node is scrolled over after it is entered This is a Regression. It was working in 4.13.2 but broken in 4.14. User Description: BP node comments hidden until m ...

The IsOverInteractableWidget() function in UWidgetInteractionComponent does not correctly indicate when it is over an interactable scrollbar

Tools - UMG - Dec 15, 2016

The scroll bar in a scroll box does not currently indicate that it is interactable. The UWidgetInteractionComponent::IsOverInteractableWidget() function returns true if it is over a button, but retu ...