Edits of node properties that are not stored on pins do not diff correctly

UE - Gameplay - Blueprint Editor - Oct 2, 2015

Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...

Disable mouseover events in Mobile Previewer

UE - Platform - Mobile - Aug 11, 2015

Improve the mobile previewer by disabling mouseover events which are in addition to touch events. ...

"Set Anim Instance Class" broken after using "Play Animation" node

OLD - Anim - Jul 17, 2015

After using a "Play Animation", the user cannot set the character back to using an AnimBP via the "Set Anim Instance Class" node. Workaround: Use two "Set Anim Instance Class" nodes. One to set i ...

Ensure triggered by level blueprint when Play as Listen Server is set

UE - Gameplay - Blueprint - Jul 14, 2015

When Editor Multiplayer Mode is set to Play As Listen Server the editor will trigger a breakpoint on exiting PIE if any event is ran though the level blueprint ...

UDN: LICENSEE: Duplicated parameters in Material Parameter Collection are buggy

UE - Rendering - Materials - Jun 24, 2015

When you add a parameter by doing DUPLICATE of an existing one, the new settings don't take effect. (Adding parameters and other copy/pasting seems fine as far as I can tell) I verified this at EGJ ...

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node

UE - Gameplay - Jun 18, 2015

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node. https://answers.unrealengine.com/questions/243791/camera-ticks-but-does-not-update.html User Descriptio ...

Crash in Standalone when using a Blueprint Library Function inside a Macro from a Macro Library

UE - Gameplay - Blueprint - Jan 9, 2015

Using a Function from a Blueprint Library inside a Macro from a Macro Library will cause a crash when using Standalone Game for PIE. The same setup will function as expected when Playing in Selected ...

Set Members in Struct node doesn't work if the Struct is contained within an Array

UE - Gameplay - Blueprint - Dec 9, 2014

Set Members in Struct node doesn't work if the Struct is contained within an Array. ...

Custom Depth does not work on Foliage Actors

UE - LD & Art - World Building - Foliage - Nov 28, 2014

Issue: Currently, there is no parameter to allow users to render custom depth on foliage actors. Request: Set parameter to allow users to choose to render custom depth on foliage actors. URL: ...