Crash in packaged project when accessing a TMap that uses an enum as the key

UE - Foundation - Core - Mar 31, 2017

A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...

Mesh Flicker when Two Bone IK is stretched

UE - Anim - Rigging - Mar 31, 2017

Mesh Flicker when Two Bone IK is stretched ...

Material Reroute nodes do not work for Texture Object Parameters

UE - Rendering Architecture - Materials - Mar 31, 2017

The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough. ...

Blueprint with ChildActorComponent causes BP set as child to become dirty on open/edit

UE - Gameplay - Blueprint - Mar 31, 2017

If a blueprint has its root component set in code, adding that blueprint as the child actor component of a second blueprint will cause the first to become dirty anytime the second is opened or edite ...

Trying to load a missing map causes a crash in a packaged game

UE - Gameplay - Blueprint - Mar 30, 2017

This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexis ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

Animation System relies on FindFunctionByName which is not thread safe.

OLD - Anim - Mar 29, 2017

Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...

Sequencer: SourceData[x].SourceIndex may be larger than the size of the Sections array, causing a crash

UE - Anim - Sequencer - Mar 29, 2017

A licensee has encountered a crash when loading Sequencer Assets that occurs in BlendSegment during a sort lambda. It's possible to end up in a situation where the SourceIndex being sorted is larger ...

Editor crash when opening Project Settings on Linux

UE - Platform - Linux - Mar 29, 2017

When the Project Settings is opened on Linux, a call is made to run an iOS-related C# program (execute iPhonePackager certificates). This call causes the editor to crash. Unable to find mention of ...

JAVA_HOME Override is not exposed in Project Settings in the Mac Editor.

UE - Platform - Mobile - Mar 28, 2017

We discovered this issue when dealing with answerhub java issues. Previously the java version came bundled with the Mac OS, so there was no ability to override. Now that it is independent, we n ...