Custom events cannot be overriden in child blueprints

UE - Gameplay - Blueprint - Jul 25, 2017

Custom events cannot be overriden in child blueprints. The add event option is no longer available so as to override a custom event that was created in the parent. This appears to be a regression. ...

Unable to PIE + Crash after editing SColorGradingPicker

Tools - Jul 26, 2017

Changing Color Grading settings of a post process volume and using "Enter" to commit changes prevents the editor from entering PIE / Simulate mode with the error message "Can't Play In Editor / Simu ...

Ensure in IWCE copying a component and its child at the same time

UE - Gameplay - Components - Jul 31, 2017

REGRESSION: Yes, does not occur in 4.16.3 Ensure occurs in in-world component editing, when the user selects and copies a component and its child at the same time. This doesn't occur if these comp ...

default values on a Make Struct pin that has been removed are incorrect

UE - Gameplay - Blueprint - Sep 30, 2015

If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct. ...

Project Launcher Back Icon Disappears when 'Use Small Toolbar Icons' is Enabled

Tools - Mar 31, 2015

With 'Use Small Toolbar Icons' checked in the 'Editor Preferences', the 'Back' button within the 'Project Launcher' disappears. The expected would for the button to get smaller and not vanish entir ...

Compiler Results Panel Displays No Information Upon Successful Compile

UE - Gameplay - Blueprint - Jul 8, 2016

Compiling a blueprint successfully displays no information in the Compiler Results window. However, if there are any errors, these will show up. This does not occur in 4.11.2 or 4.12.5. This is a ...

Material Instance Parameters "reset to default" button always shows, even if value is default

UE - Rendering Architecture - Materials - Sep 9, 2015

No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...

Undoing alteration of a local variable's default value does not actually undo the alteration

UE - Gameplay - Blueprint - Jun 7, 2016

Undoing the alteration of a local variable's default value causes the Undo toast to appear but the alteration is not actually undone. Regression: No ...

Default subobjects do not get PostLoad called

UE - Gameplay - Components - Nov 3, 2016

PostLoad function is not called for blueprint components added through code. Regression: Yes In 4.12.5 (CL 3039270) code components do have PostLoad called if other components are not added throug ...

Data entry field for blueprint Array Add is uneditable until the Add is copy and pasted

UE - Gameplay - Blueprint Editor - Sep 5, 2016

Data entry field for blueprint Array Add is uneditable until the Add is copy and pasted, this also occurs if you add an array via right click Array and then link a variable to the array ...