Root Motion does not work with Sub Anim Instances

OLD - Anim - Mar 20, 2017

Root Motion does not work with Sub Anim Instances. Note: "Root Motion from Everything" is enabled on the Sub and Top AnimBPs ...

Dragging multiple static meshes in to a blueprint component window nests them

UE - Gameplay - Blueprint Editor - Mar 17, 2017

Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order. ...

Drop down menus clip on 27" Screen iMacs

UE - Platform - Apple - Mar 17, 2017

Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...

In "Blueprint could not be loaded..." mesage, No and Cancel do the same thing

UE - Gameplay - Blueprint - Mar 16, 2017

In the warning message the user receives when opening a blueprint with an invalid/disabled class (such as opening a Wheeled Vehicle Pawn with PhysX Vehicles plugin disabled), the user is given Yes/N ...

Painted Foliage Instances Randomly Culling in Splitscreen Multiplayer

UE - World Creation - Worldbuilding Tools - Foliage - Mar 15, 2017

Foliage instances are behaving strangely when playing splitscreen multiplayer in a single instance window. The instances will cull in and out of visibility depending on the size of the current playa ...

SteamVR: World locked stereo layers are not yet implemented

UE - Platform - XR - Mar 15, 2017

The code for implementering world locked layers is commented out with a TODO and falls through to the case for tracker locked layers ...

Sphere Trace incorrectly reports actor's location

UE - Simulation - Physics - Mar 15, 2017

When a sphere trace extends from an actor, if the sphere radius is large enough and/or the actor is close enough to one of the actors hit by the sphere, the reported hit location will be the same as ...

Connecting Blueprint Function Input to Another Node Resets Default Value

UE - Gameplay - Blueprint - Mar 15, 2017

Connecting an input of a function in a Blueprint Function Library that has a default value to a node will cause its default value to be reset to 0 when the function is called in another blueprint. ...

Cursor breaks viewport when using Widget Render Transform Scale

UE - Editor - UI Systems - Mar 14, 2017

The viewport cursor will continue to display off of the actual viewport until the widget ends if the border component actually extends. This has not been tested with any other template. Regression ...

Morph targets created on Reimport when "Import Morph Targets" is disabled

UE - Editor - Content Pipeline - Import and Export - Mar 13, 2017

Morph targets created on Reimport when "Import Morph Targets" is disabled ...