Crash selecting variable type in My Blueprint panel

UE - Gameplay - Blueprint Editor - Apr 21, 2017

Crash occurs when selecting a different type for a variable in the My Blueprint panel. The crash does not occur when doing this in the Details panel. This does not occur in UE4/Main. Similar to [ ...

Force feedback effects only play the value at time 0 in curve

UE - Gameplay - Apr 21, 2017

Force feedback effects will persistently play at whatever the value is set at Time 0 in the curve. This does not occur in UE4/Main ...

Audio in animation editor does not work properly

OLD - Anim - Apr 21, 2017

There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...

Crash attempting to change Variable Type from My Blueprint panel

UE - Gameplay - Blueprint Editor - Apr 21, 2017

Crash occurs when the user attempts to change the variable type by clicking on its icon in the My Blueprint panel. No crash occurs when trying this in the Details panel. This does not reproduce in ...

"Active" marker on shot track scales improperly when using Time Scale

UE - Anim - Sequencer - Apr 21, 2017

"Active" marker on shot track scales improperly when using Time Scale ...

BP - Nativization will fail at cook time if a BP class and a User-Defined Structure reference each other.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...

BP - Exclusive nativization will fail at cook time if a BP class includes a ChildActorComponent with a Data-Only BP set as the ChildActor class.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...

BP - Nativized build will crash at runtime if a BP class enabled for nativization includes a ChildActorComponent with a BP not enabled for nativization set as the ChildActor class.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: The same crash will occur if the nativization mode is set to "Inclusive" in the Project settings and if the ChildActor BP class is a data-only Blueprint (i.e. has no script or member variables ...

Crash running Cloth functional tests

UE - Simulation - Physics - Character - Apr 20, 2017

Crash occurs when running the Cloth functional test map. ...

TextBox widget renders differently when in a Retainer Box

UE - Editor - UI Systems - Apr 18, 2017

REGRESSION: Yes, does not occur in 4.15. When a TextBox is wrapped in a Retainer Box, it appears faded when rendered in the viewport. ...