Found while verifying UE-47139 ...
When a blueprint function library function has input variables, the input pin cannot be converted to a variable / local variable. Regression: No - same behavior occurs in 4.16.3 ...
This is a common and longstanding crash that has affected more than 300 users since 4.12. The callstack is closely similar to [Link Removed], although with different error messages. User Descripti ...
-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...
Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...
We try and perform the same wrapping behavior as word processors and generally avoid trailing whitespace when measuring for wrapping, but the justification code is still treating it as significant. ...
When a Blueprint contains a node that was added by a plugin (ex: GetBatteryLevel node added by Optional Mobile Features Blueprint Library), nativizing the BP in 4.16 completed fine but 4.17 gives a ...
When compiling an animBP with a Sub Anim Instance node with a connection to an exposed variable, warning will be displayed. When there is no connection to the Sub Anim Instance node, no warning wi ...
Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...
Placing a character that reference to a reparented AnimBP(created as a child of thirdperson, then reparented to AnimInstance) crashes editor after reopening the project. If you already had that charac ...