Crash when compiling Camera Component BP with PostProcessSettings visible

UE - Gameplay - Nov 28, 2017

When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash ...

Overriding blueprint function first in grandchild class then in child class renames grandchild function

UE - Gameplay - Blueprint - Nov 28, 2017

If you have a blueprint A with a child blueprint B, and child of the child blueprint C, overriding a function with a return parameter originally declared in blueprint A in the blueprint C, and then ...

Actors Do Not Remain Attached When Sequence is Saved and Reopened

UE - Anim - Sequencer - Nov 27, 2017

Link to youtube video of workflow: (Link can also be found in UDN post) [Link Removed] Spawned actors do not stay attached following the method above when the Sequence is saved and reopened ...

Material Instance Parameter Values Reset When Renamed

UE - Rendering Architecture - Materials - Nov 27, 2017

Per Licensee: We would like to change some of their parameter names, however when renaming a parameter, its value in all of the corresponding material instances resets to the base material default ...

Input Events don't have friendly names in Call Stack tab

UE - Gameplay - Blueprint Editor - Nov 27, 2017

In the Call Stack tab, input events are not listed by their friendly names. Instead they have long names such as InpActEvt_One_K2Node_InputKeyEvent_2. This is different from Actor Events that simp ...

Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher

UE - Platform - Mobile - Nov 22, 2017

Packaging an Android DLC currently fails with an error message that states that plugin DLC1.0 could not be found. It was reported that this was possible in 4.17, but the repro for this does not see ...

Can Not Add New Montage Section Name to a Montage on a Mac

OLD - Anim - Nov 21, 2017

-Section Name shows up on Windows and not Mac -Does not occur in 4.17.2 Currently waiting to test in 4.19 ...

[CrashReport] UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [elementbatcher.cpp:52]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is an infrequent crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on affected project names, this may be a VR is ...

[CrashReport] UE4Editor_UdpMessaging!FUdpMessageProcessor::HandleSerializedMessageStateChanged() [udpmessageprocessor.cpp:548]

UE - Virtual Production - Nov 21, 2017

This is a common and longstanding crash that has occurred since at least 4.11. User DescriptionsI was just sitting around and it autosaved no source context available ...

Crash in the Blueprint Debugger.

UE - Gameplay - Blueprint - Nov 21, 2017

After creating a few different Blueprints in the editor and adding a breakpoint to a Function, a crash ensues when using Step In to debug the Blueprint. ...