Display error when removing foliage instances in standalone or built game

UE - World Creation - Worldbuilding Tools - Foliage - Feb 12, 2018

This bug has different behavior depending on the engine version. When tested in 4.19 Preview 4, the 1M_Cube meshes do not render in the standalone/built game.   In 4.20, the meshes render but some m ...

Transform Track can't be edited for empty actor when reopen sequencer

UE - Anim - Sequencer - Mar 6, 2018

This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...

Transform key don't visible when Import From Animation Root

UE - Anim - Sequencer - Mar 7, 2018

Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...

Actor in Map in Struct Causes Crash When Changed

UE - Gameplay - Blueprint - Mar 8, 2018

User submitted bug. Editor will crash after changing key or value in Map. ...

Unreal crashes when you connect scalar node to scalar input, when material function has a vertex interpolator

UE - Graphics Features - Mar 19, 2018

There is an issue occurring where Unreal crashes when you connect a scalar node to scalar input when the material function has a vertex interpolator. This issue causes the engine to crash, but the i ...

[CrashReport] UE4Editor_Engine!UpdateRefToLocalMatricesInner() [skeletalrender.cpp:202]

OLD - Anim - Mar 8, 2018

No user comments in the crash group ...

Crash Occurs When Deleting Virtual Bones that are Referenced in Post Process Anim Blueprint

OLD - Anim - Mar 22, 2018

When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...

Reimporting Duplicated Mesh from Blender Creates Merged Meshes

Tools - Mar 26, 2018

When a mesh in Blender is Duplicated and exported as an FBX, then imported into Unreal with Combine Meshes unchecked, then both meshes reimported, one of the meshes has another mesh added to it. The ...

VREditor: Right eye freezes when looking at a selected object with temporal upsampling enabled

UE - Platform - XR - Feb 27, 2018

The right eye of the HMD freezes when looking at an object that has been selected in VR Mode with Temporal Upsampling on. Happens with both Vive and Oculus. I did not see this when playing in VR. I ...

Fbx Camera doesn't import Focus Distance

UE - Anim - Sequencer - Mar 5, 2018

When importing a camera from maya through .fbx, focus distance is not correctly imported.  See images attached.  Client initially reported.  Can reproduce. ...